How might virtual learning and mobile learning reflect in the 21st century learner? A webinar I attended today was entitled, "Portable immersion: virtual worlds and mobile technology", presented by Keysha Gamor, Phd.
- Mobile technology is an integrated parts of the learning context
- Retention rates improve as more senses are integrated into what we are learning (cone of learning)
- Mobile learning can extend accessibility, usability, and connectivity
- Relevancy is a clear criteria for adult training and learning
- Mobile learning and virtual worlds are complimentary technologies
- What do we need to do as teachers to prepare our learners for the future?
- Learners are often disengaged from online content:
- workplace distractions
- workplace obligations
- loss of motivation
- relevancy
- multi-tasking
- over tasked
- time management
- tired/mood
- culture that e-learning is not "real"
- Common challenges of adult learners:
- frustration
- underpaid
- overworked
- worried
- lack of control
- Learning opportunities need to be:
- engaging
- relevant
- meaningful
- timely
- accessibility
- convenient
- logical
- appropriate
- reliable
- Virtual worlds offer:
- learner centered solutions
- just in time learning material
- levels of engagement and collaboration
- practice learning
- Attributes for Virtual worlds:
- co-creation
- co-existence
- collaboration
- graphic user interface
- persistence
- presence
- Limitations
- security
- resource intensive
- peripherals need to enhance the experience
- cost
- maintenance
- Attributes of Mobile technology:
- communication
- convenient
- portable
- multimedia
- Internet
- Geo-location
- graphical user interface
- 24/7
- Limitations
- security
- band with
- screen size
- user interface
- ergonomics
- battery life
- device dependent
- limited experiences
- Engagement in Virtual worlds and mobile learning give learners:
- higher order thinking skills
- critical thinking
- evaluation
- analyzing
- differentiation
- decision making
- problem solving
- creating
- observations
- synthesis
- inferences
- conducting experiments and real world problems
- options
- augmented reality
- accessibility
- modalities
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