Wednesday, November 9, 2011

Portable immersion: virtual worlds and mobile technology

How might virtual learning and mobile learning reflect in the 21st century learner? A webinar I attended today was entitled, "Portable immersion: virtual worlds and mobile technology", presented by Keysha Gamor, Phd.
  • Mobile technology is an integrated parts of the learning context
  • Retention rates improve as more senses are integrated into what we are learning (cone of learning)
  • Mobile learning can extend accessibility, usability, and connectivity 
  • Relevancy is a clear criteria for adult training and learning
  • Mobile learning and virtual worlds are complimentary technologies
  • What do we need to do as teachers to prepare our learners for the future?
  • Learners are often disengaged from online content:
    • workplace distractions
    • workplace obligations
    • loss of motivation
    • relevancy
    • multi-tasking
    • over tasked
    • time management
    • tired/mood
    • culture that e-learning is not "real"
  • Common challenges of adult learners:
    • frustration
    • underpaid
    • overworked
    • worried
    • lack of control
  • Learning opportunities need to be:
    • engaging
    • relevant
    • meaningful
    • timely
    • accessibility
    • convenient
    • logical
    • appropriate
    • reliable 
  • Virtual worlds offer:
    • learner centered solutions
    • just in time learning material
    • levels of engagement and collaboration 
    • practice learning
  • Attributes for Virtual worlds:
    • co-creation
    • co-existence
    • collaboration
    • graphic user interface 
    • persistence
    • presence
  • Limitations
    • security
    • resource intensive
    • peripherals need to enhance the experience
    • cost
    • maintenance
  • Attributes of Mobile technology:
    • communication
    • convenient
    • portable
    • multimedia
    • Internet
    • Geo-location
    • graphical user interface
    • 24/7
  • Limitations
    • security
    • band with
    • screen size
    • user interface
    • ergonomics
    • battery life
    • device dependent
    • limited experiences
  • Engagement in Virtual worlds and mobile learning give learners:
    • higher order thinking skills
      • critical thinking
      • evaluation
      • analyzing
      • differentiation
      • decision making
      • problem solving
      • creating
      • observations
      • synthesis
      • inferences
      • conducting experiments and real world problems
    • options
    • augmented reality
    • accessibility
    • modalities

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