Why are virtual worlds important in the classroom?
- able to blend traditional learning and elearning
- ways to improve and provide more interaction in trainings and classroom sessions
- learn about what is being learning by "membership"
- virtual worlds is a tool to use in your teaching toolbox
- virtual worlds are embedded into our culture
- By 2012, 70% of organizations will have thier own virutal world established!
Principle 1 - Analyze requirements
- What is the instructional dilemma? Is there an an instructional dillemma? How can virutal worlds help solve your instructional dilemma?
- Is there a gap in the technology toolbox?
- Is there a need? or an interest?
- Is the content appororpaite for this type of learning environment?
- Is there a need that only virutal worlds can address?
- Select the tool based on the needs not just use it to use it!
- Don't take what happens in a traditional classroom and throw it into a virtual world
- Expand the course
- What are some ways to learn the information?
- What are the instructional strategies that can be used to get the content across? 3D modeling?
- Fully engage your learners
- role playing
- 3D tours
- simulations and interactives
- Have visual and auditory cues to help learners become more engaged with the content
- Don't duplicate what is going on in a traditional environment
- What are some unique features of the virtual medium and how cna we align our goals to use these resources effectively and efficiently
- Re-evaluate content
- Does the content lend itself to an online environment?
- Look for content that can be better represented in online virtual environment
- Review instructional strategies - encourage collaboration
- Work is never done
- Revise, redact, etc.
- What can virtual worlds help me do?
- Communicate effectively to stakeholders
- Get buy in!
- Kids prefer to learn differentlly
- Listen to audience
- How do participants want to learn?
- Add to 21st century literacies
- social
- cultural
- digital
- virtual
- Use affordances that are in virtual worlds
- power of presence (being a place with others)
- this space is real (being in 2 places at once - online and in home etc)
- sense of: self, distance, presence, space, co-create, practice, experience, authenticity, and persistence.
- rich user interface
- anytime, anywhere, anyplace
- ownership and authority of avatar or agent that interacts within the virtual world
- interact, collaborate, connect, co-collaborate with others
- Combine pedagogy and instructional strategies
Don'ts of Virtual Worlds
- Don't use virtual worlds if you can do it in a traditional classroom
- Don't forget to plan accordingly
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